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Roguebook developer
Roguebook developer













roguebook developer

You’ll have to play your cards wisely in order to mitigate the amount of indirect damage taken before the enemy even begins their turn. For example, there’s a demented-looking fish in a fishbowl that can inflict Aura of Confusion, which in the case of the screenshot above, causes 8 damage anytime your lead hero plays a card. Some of the innate buffs enemies have can be incredibly tricky to overcome. There are a variety of buffs, debuffs, and status ailments you can inflict upon your enemies – and that they can inflict upon you. Thankfully, this game isn’t happy to leave it that simple. Each card has the cost shown in the upper left. You’ll begin each turn with a set number of energy points you can use to play your cards. Cards will tell you if it will swap a given her to the lead position when played.Ĭombat, of course, is a pretty big focus of Roguebook.

roguebook developer

It’s possible for your heroes to switch back and forth between being the lead and being behind the lead. This is an important aspect of the game to remember during combat, because whoever is in the lead is going to be the one attacked first. Going back to the starting heroes, Sharra has an item that gives her three Power (basically extra attack points) when she’s in the lead, while Sorocco’s item gives an extra two points of block at the end of the turn if he’s in the lead. I should take a quick moment to also mention that each hero starts off with a special piece of equipment that is specific to them. Sorocco, meanwhile, has high HP and plenty of skills that help block enemy attacks. Sharra has some pretty powerful attack cards, but her HP is on the low side. For example, your starting heroes are Sharra and Sorocco. Since each hero has their own strengths and weaknesses, as well as their own unique deck to pull from, each combination is unique and requires a different strategy to be successful. At the beginning of each run, you can choose which two heroes to take on that particular journey. You initially begin with two heroes, though as you progress through the game, you’ll gain access to two more. Even better, the game plays out literally on the page of the book your heroes are trapped in. I found the premise wonderfully original, and something that helps Roguebook stand apart from its predecessors. Trapped within the pages of the malevolent tome, players will need to guide their heroes through several chapters to defeat the legends contained within. However, after being exposed to magic, the book gained a sentience and will of its own, thus becoming the Roguebook. In Roguebook, the story, such as it is, revolves around an ancient chronicle that holds within its pages all the legends of the world. But that’s okay! Honestly, these games aren’t really built to have deep, engaging narratives. Like most deck-builders I’ve played, it’s fairly light on the story. Oh, and did I mention it was co-created by Richard Garfield of Magic: The Gathering fame?

roguebook developer

And since it’s been a while since a new one came out, I was more than a little excited to give Roguebook from Abrakam Entertainment. Ever since the release of Slay the Spire, it’s like I can’t get enough of these dang roguelike (or lite) deck-builders. If you’ve read any of my previous reviews, you’ll know that I have a special soft spot for deck-builders (see my reviews of Trials of Fire, Neoverse, and Neurodeck). Roguebook Review: A Sentient, Malevolent Book of Legends















Roguebook developer